#ifndef PLAYER_H
#define PLAYER_H

#include "character.h"
#include "map.h"

class Player : public Character {
  public:
    Player(char appearance, int x, int y);

    // Returns true if it knew what to do, false otherwise and nothing happens
    bool handleInput(char keystroke, int screen_width,
                     int screen_height, Map* map);

  private:
};

#endif
